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暴雪取消局域网 因为本土平台浩方

2009/07/02 0 Comments
近日有一位越南网友在国外星际争霸网站TeamLiquid上发表了他对于暴雪在星际争霸2中取消局域网这一事件的看法。在他看来暴雪之所以这样做主要原因就是要抵制像浩方这样支持盗版游戏的平台。SC2P翻译了他的一些观点,各位网友你们又怎么看待这件事情呢?

主要原因是在盗版,特别在中国。

      首先请允许我对中国的星际争霸和魔兽争霸3的主要对战平台做一个介绍:我们知道中国的星际争霸选手在韩国以外的地区是最棒的。而且我敢保证中国的星际争霸选手们基本不在BN上玩。他们都在一个叫浩方(也有其他的但浩方第一)的平台上玩。

      有关浩方的一些事

      它是中国最大的游戏平台,拥有数以百万记的星际争霸和魔兽争霸3玩家。它是免费的并且支持局域网(基于TCP/IP协议)。

       浩方是怎么运作的

      你从浩方的网站上下载一个小程序,运行它,然后指明星际争霸的路径。进入游戏大厅(最多能有255个玩家同时在一个大厅里因为TCP/IP最多能支持255个联接)之后点击运行,这个小程序就会启动星际争霸,这样浩方局域网就取代了BN,并且在房间里的游戏很多因为这里有255个玩家。

      它的影响为什么很坏

      这导致了数百万的中国玩家曾经/正在/将要使用盗版的星际争霸和魔兽争霸三。

      暴雪为什么如此在意

      暴雪当然在意,如果星际争霸2只有星际争霸一半的寿命的话那它下一个大市场很明显就是中国(韩国很显然就不用说了)。如果事情像星际争霸和魔兽争霸3一样发展下去的话暴雪就将失去大量的收入。

      暴雪就此干了些什么

      是的暴雪有一些行动但这些行动都失败了。几年以前暴雪起诉过浩方但败诉了。然后浩方继续成长变成了中国现在最大的平台。

      为什么浩方能无视暴雪

      浩方声明他们只是为玩家们提供了一个通过局域网(TCP/IP)来联机的工具,并没有影响到暴雪的BN的利益,所以这无法被审判。我知道他们允许盗版来联机就是狗屎,但这在法律上说不通所以暴雪只能干瞪眼。

      所以我结论如下

      当我看到暴雪在星际争霸2中不支持局域网的新闻时,实话说我并不惊讶。我知道这总会到来,时间早晚而已。我只能对那些受到影响的盗版玩家深感惋惜。
      我也很同情暴雪,这对他们来说是个很困难的决定,但我认为这是必须的决定。暴雪万岁!那些认为暴雪移除局域网是为了防止游戏被破解的人可以消停了,这并不正确。星际争霸2将会在发布一个星期后被破解然后被人放在BT上,暴雪真正的目的是为了防止浩方这样鼓励盗版的公司。在中国和其他许多地方都有这样一群人,他们只有实在找不到盗版资源的情况下才会出去买正版。在发展中国家正版销量即使只上升10%到20&对于暴雪来说都是巨额收入。我认为我们现在应该讨论的试暴雪应该怎么做来为正版玩家减轻阵痛。或许像许多人所期望的那样出现一个类似Steam的系统?

最新动态 局域网 , 浩方
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星际争霸2有10个OB位 可以观看选手第一视角

2009/07/01 0 Comments
在本周NDA解除后,多家媒体都纷纷发布了自己所得到的关于星际争霸2的最新消息。昨天国外网站SC2GG工作人员发布了他们对于星际争霸2试玩的详细报告,其中包含了一些重要信息,首先就是玩家非常关注OB位大幅增加。

大家都知道在魔兽争霸3中,永远都只有两个OB位,这个限制在电子竞技比赛中已经广为大家诟病,而星际争霸2不但将OB位的个数扩大了最多10个,并且还可以观看任意比赛选手的第一视角!下面就让我们为大家详细解释下。

关于OB位:

每场游戏总共会有12个预留位置,其中的8个位置可以参与游戏。当你加入游戏时可以选择是参与游戏还是观看比赛,所以就算Lost Temple上4个游戏位置都被占据了,你仍然能以OB模式加入游戏直到满上限12人。也就是说,如果是2个人对战那么就有10个OB位置,而4V4就只剩下4个OB位置了。

关于第一视角:

如果你在看OSL时,有时就会看到选手的第一视角(选手在自己屏幕上看到的操作)。你可以看到他们快速的切频,疯狂的宏观操作或精妙的微操作。SC2里OB可以在任何时间看任何玩家的第一视角。
最新动态 ob , 第一视角
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星际争霸2宏观经济系统的改进设想

2009/06/30 0 Comments
SC2与sc1的一大不同就在于,BLZ最近给每个种族都添加了一定的宏观加强能力,如P的质子充能,T的骡子,Z的queen等。但纵观这些改进,无一不是提升性的,基本就是每XX秒使用一次技能,缺乏战略性不说,也不过使徒增玩家的操纵负担罢了。因此小弟不才设想了一些改进方案,以供大家一笑
P:质子充能
质子充能可以说是设计的最为失败的一项宏观能力,复数建造黑水晶后就可以始终抱持农民处于质子充能状态,纯粹是在考验玩家的手速,这里考虑将其设定为自动释放技能并给予其一定的惩罚措施,以简化操作
具体如下:质子充能,消耗50点能量,在30秒内提升P农民每次1点的采集量,冷却时间30秒,可自动释放,释放者黑水晶在启动质子充能的自动释放后将无法启动其他技能的自动释放(比如那个补护盾)。同时,一旦农民进入质子充能状态,其能量护盾将失效。
没错,就是失效,也就是说在这30秒内农民相当于只有20点生命值,极端脆弱,面对敌人的偷袭将不堪一击。而若计算能量恢复,则两颗黑水晶即可维持质子充能的持续释放,而质子充能效果无法被取消,这就要求玩家拥有高度的大局观,能够在正确的时间开启正确矿区的质子充能,否则一旦遭受偷袭农民将伤亡惨重
另外,个人希望黑水晶能像war3月井一样可以从外观上看出其能量值,方便控制。
T:矿骡
矿骡的设计相对是比较有趣的也比较不错的,不过它的花费略有些低廉,个人认为可以这样改:
类似于C&C系列中的飞机场,每个轨道探测站只能遥控一定数量的矿骡,比如初期为6个后期可以升级到8个,当数量满时无法继续空降矿骡,矿骡没有维持时间限制,可以在召唤完成后自主选择控制自己的轨道探测站,如果轨道探测站使用雷达技能或被打爆,则该轨道探测站所拥有的矿骡将会瘫痪(雷达为暂时瘫痪),瘫痪的矿骡可以选择新的轨道探测站接受控制,否则将无法行使任何功能。矿骡可以与农民同时采集一片水晶,但两个矿骡无法同时采集同一片水晶。另外,矿骡和农民一样在采集时碰撞体积归零。
Z:女王
女王的产卵技能相当不错,目前的主要问题是女王本身的特性不足,个人认为既然女王可以复数建造,就可以一定程度上避免过去由于女王死不起的问题,可以更好的发挥类似于P黑水晶的辅助作用,可能的修改如下:
1,    钻地增加自动释放功能,激活后一旦女王遭到任何攻击都会钻入地下躲藏。
2,    产卵更改为持续释放技能,启动后一旦女王侦测到自己产卵的巢穴的额外虫卵消失时,将会自动再次产出虫卵,能量消耗根据产出虫卵的数量决定。
3,    增加回复技能,消耗一定能量让某单位或建筑快速恢复生命,受攻击会被打断
战术战役 质子 , 释放者 , 水晶 , 骡子 , queen , 星际争霸2
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Bacteria blanket on the tumor, machine gun soldiers, worm transmission

2009/06/28 0 Comments

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Q u o t e:


Speaking of buildings... the talk of Creep Tumors made me think of the Spine and Spore Walkers.

They can uproot and move around.

The Protoss Photon Cannon used to have this ability... now it doesn't.

What was the rationale for giving it to the Zerg, out of curiosity?
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I think they mentioned how it was just way more zerglike to have buildings getting up and walking around since all the buildings are living things.



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Q u o t e:
I'm a person who just dislikes inconsistency. In terms of the Drone, would it not have the same balance effect to have the Drone be included in the speed bonus of the creep, but not within a radius of a Hatchery?

I'm not just thinking in multiplayer, but as implementation of custom map making, when the drone might have a completely different role than harvesting.
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Q u o t e:
Are creep tumors burrowed/invisible? How easy are they to remove? I think they should be burrowed in order to be viable for offensive use of creep speed bonus or at least maximizing creep speed bonus around key strategic points like choke points or Xel'Naga Watchtowers.
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How do you beat Stalker + Archon combo

2009/06/27 0 Comments
Q u o t e:
If Zerglings are supposed to be the ultimate zerg counter against Stalkers and then you bring in Archons to %%@@ those Zerglings how is Zerg supposed to beat this combo? And what about Terran?
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Lurkers is a good counter against enemy armored ground units. Their dmg is 30! (15 norm + 15 against armored(StarCraft/wikia.com)) Their range has also got an upgrade of 9(from 6) since BW it seems.. So I would bring a few lurkers defenendly..

You have to tech a bit to get them though, so meanwhile the infestors 100 dmg AoE disease would help you out. And then let the Zerglings do their part. Additionaly, if you have some Hydralisks they could do some nice focused fire against the Archons.

This is prob the lowest tech build I could up with if I had to deal with the problem fast..

Roaches ain't any good against mass Stalkers since they are amored and stalkers tear armor unit up..

q:

I'm sure that Stalkons aren't easy to get, but as for engaging the force directly, I'd imagine Hydralisks focus-firing the Archons, with a couple of Ultras for tanking with get rid of the front-line pretty quickly, and a Zergling ambush from behind wouldn't hurt much either... except for the Stalkers. Last I heard Archons weren't buffed enough to deal with the new enemy units, and I'm not sure how useful Lurkers could be in this situation.

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Q u o t e:
Starcraft is not supposed to be child's play. It is supposed to be a challenge, to be intellectually stimulating.

After thinking it depends on the actual composition of the opponent. If it's stalker mass with a 1/6 ratio (1 archon to 6 stalkers) then that shifts the different group compositions currently. From every report written I've read about people who have played the game, stalkers feel more like dragoons.

So let's angle on Archons/dragoons, What could zerg use to counter now in SC2?

This would be a lot like how Dragoons assault seige tanks IMHO. It would be a hard fight to take head on with equal ground (due to blink) but would require some micro/tactics.. Flanking would be vital in this one.

1. Headon with ultralisks with Zergling flank
2. Hydra focus/roach soak with sneakin/burrow lurkers
3. If low archon count, You could do it with roach/zergling with broodlord support. (Using the intial hits of the broodlord to keep the archons busy while you position a good flank.
4. Fungal Infection to manipulate their movement into a good flank.
5. Use a Overseer/Nydus Canal to allow a zergling flank while distracting the main force with another unit comp.

Those are just off the top of my head with zerg.

Terran is simple: Mech with ghost support. More viking and less tank due to the abuse of blink against tanks while the archon soaks.

In hindsight though, it would be more realistic that high templars would be in this group, so the battle would be intense and probably replay worthy if you take it out :)
最新动态 lurkers , child's , play , starcraft2
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Blizzard released the official StarCraft 2 war 3 (download and Chinese translation)

2009/06/25 0 Comments
Robert: Welcome to watch the "StarCraft II" war!
Dustin: I am Dustin Browder, "StarCraft II" chief game designer.


Robert: I was Robert Simpson, from the electricity sector competition.
Dustin: we brought you a good battle. The two sides are the choice of different insects and Yeon-ho Lee Ling select stars of David Kim. They will be in the "scrap yard" to start fighting on this map, waste market is a "StarCraft II" of the new maps, built a large number of new mechanisms. We can see Yeon-ho by the control group of blue worms entrenched in the upper left corner of the map, the two warring sides in close proximity, including a trip to a very narrow crack. Now we see is David Kim from the control-ling force of white stars.


Robert: map built waste field, many interesting terrain design, we see first is a pre-slope base. Prior to this than we see in other war are more difficult for the various ramp closure.
Dustin: This is the conventional sub-mines, both are likely to come here to place sub-base in order to collect more resources. At the same time, there are still some smoke vent, smoke can block peripheral vision.


Robert: We also see another sub-ore, as well as a very important strategic location. It is an observation tower萨尔纳加, activated by the ground forces will be lit around a large area around the observation tower is also set up a number of vent.
Dustin: We have just seen the light of the region around the observation tower to see how great this is the strategy of the two sides compete for resources. David Kim sent the first plane is headed straight into each other's base.


Robert: David Kim to see Yeon-ho Lee points to the worker bees are mine, we can see that the resources panel are Yeon-ho save resources. David Kim detection machines used to keep the location of the sub-base, and Yeon-ho sent another worker to come to aid. David Kim, however, and did not give up.
Dustin: David Kim to allow detection machines in place to move around to deal with the enemy, Yeon-ho opening hours need to speed to the accumulation of mineral resources. However, the interference in each other, Yeon-ho to give up only temporarily, to return to base to continue the collection, and David Kim is into the base of the implementation of different insects to detect, but also used on aircraft to carry out harassment of the worker bees.


Robert: David Kim harassment successful, further suppressing the Yeon-ho's economy.
Dustin: harassment of the other economy. There is a map on arrival at the other positions can be a shortcut, an observation tower to bypass the much more recent. Can destroy the rock to destroy obstacles, which can bridge unimpeded access. The destruction of the rock has a very important strategic meaning players can surprise opponents in this way.


Robert: David Kim is being built to absorb Core module and control, he should be out soon from the追猎. Yeon-ho is still in the acquisition of the resources of the harassment of David Kim. David Kim of the detection machine and Yeon-ho went down to prevent another sub-base, but a few steps later.
Dustin: the failure of the harassment, but harassment of David Kim as a whole has achieved good results. Star of Hope is now in control of observation, but floating in the air and insects can see the King of the trend detection machine at the same time making their way through the map a group of springtails.


Robert: Because Wang pest detection machines can be seen, so springtails can be attacked directly. The opportunity to get out into it? Although there are a few springtails in pursuit, but the movement of aircraft speed detection it escaped down the springtails.
Dustin: In addition to several other than to disrupt, David Kim do not have many troops to guard the base. Force field can disrupt the formation of barriers on the ground in order to prevent forces.


Robert: 8 rush into the only springtails, but separation of direct religious ties, the two force field. Forced into the Star of Hope based in the eradication of all springtails.
Dustin: springtails can attack detection machines, but they are all dead springtails in the firepower to disrupt, the disturb Star of Hope is now the front line of defense base. Insect group is gathered strength after the smoke, but not enough to deal with these fanatics and those who disrupt. Escape is the best way to preserve their strength.


Robert: David Kim noted that it seems has not only around the outside of the springtails, he is also prepared to open up sub-base. Probe can see the vision of all springtails and disturb those who are chasing. Springtails stars now have the opportunity to enter the base spirit.
Dustin: springtails are looking for targets, but to disrupt several fold jump through to join the base of the defense tactics that they use force to intercept the springtails, removing all threats.

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官方问答 robert , blizzard
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Outrightly ruled out the possibility of zerg| war 3 Feedback

2009/06/21 0 Comments
Glossary: "Bug" Bug is the original intent of the term "bug." On behalf of the system hidden, undetected problems.
    
        2 What if Star is not a perfect place, and that is the Zerg race overall Bug. They are, indeed, out of tune with the entire system.
I have read in today's war 3, I view this more firmly.
        
        Zerg would like to say I am not in a weak position, they have many settings to make people feel fear. However, more fear, is not reflected from the set, but set in the system's performance, or specific aspects of their tension, which makes me very surprised.
        
        For example: 3 in the war, after the kind of collective escape so that opponents have a sense of helplessness, as well as the face of Protoss attack after the break barriers, drug septempunctata that rich dramatic color SELF attack. As well as cutting-edge in combat, Zerg tactics suddenly changed, raids by the simple conversion model as a whole to pursue the enemy and because of the brutal destruction, the mobility and power shocking people.
        
         In this show the nature of the war, I see a lot of wonderful scenes, casual elegant tracer action, interfere with the due diligence, as well as fragile as the spiritual world giant. Although the Protoss player to use him in the early establishment of the advantages of the intent to lock the Z, Z blocked the onslaught, an advantage over the final victory. However, only the appearance, we should also see the Zerg do not have to face up to the opponent's intentions and operational principles, (that is, he did not and you leave with the sense, even if you take the initiative) because the Zerg have been the intention of switching, he can harass you, he can also be the eradication of you, even your entire base through the extension to random mobility. This is terrible and the number of degrees of freedom of mobility edge after the terrible battle superimposed potential energy, the possible damage, only at a later date against the course of the game has been re-experience.
        
         Zerg can not play to play with free access between the conversion, depending on their biological characteristics, it can be said of the results of this exhibition and process, it describes the Zerg as the existence of a Bug, more characteristic of his tendency to rationalize, and he does not indicate the failure of any problems, he means the evolution of operations of guiding significance to the war, let me see the real Zerg, a change treacherous rich Zerg, a bloodthirsty animal instincts the Zerg, I finally realized that, and that comes from the unknown and fear of despair.
        
        Zerg is a race to pull off, they use the forces of terror, so that Star's world, become more complete.
最新动态 Glossary
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星际争霸是一款伟大的游戏,历经10年,依旧活跃在wcg,weg等国际大型竞技项目上,星际争霸2是由暴雪于2009年发布的又一款即时战略游戏大作,到底是超越,还是沉沦,请大家拭目以待
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